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The Pathfinder Roleplaying Game is an evolution of the 3.5 rules set of the world's oldest fantasy roleplaying game, designed using the feedback of tens of thousands of gamers. The following detailed information is for Succubi in the Pathfinder Role Playing Game by Pazio Publishing.
Succubi (singular: succubus) are a race of demons, all female, infamous across the planes for tempting mortal souls and engendering misery and destruction through their seductive manipulations.
Tiny horns, bat-like wings, and a sinuous tail betray the demonic nature of this alluring woman.
A succubus, when in her natural form, resembles an incredibly beautiful and alluring human woman, with a lithe figure and dangerously seductive features. Despite their comeliness, succubi possess several clearly demonic attributes, not the least of which are a pair of large, bat-like wings sprouting from their shoulders and sinuous, writhing tails. Of course, it is very rare that a succubus' victim actually sees this form as they are adept at shifting forms to become whatever their victims would find most attractive.
Habitat & ecology
Succubi dwell primarily in the depth of the Abyss, particularly the Midnight Isles, the layer ruled by their mother and patroness, Nocticula. Despite this, they are not uncommon on the Material Plane where they enjoy sowing chaos with their manipulations. Succubi savor the sweet taste of a mortal's life-force and possess the ability to drain it with their infamous soul-sucking kisses. Despite their relative physical weakness when compared with other demonic races such as hezrous or glabrezus, they can achieve very high ranks amongst the fiendish hierarchy thanks to their complex machinations, and many abyssal conflicts have started thanks to their subtle, scheming influences. Succubi tend to be created from the souls of particularly lustful and rapacious mortals, damned to the Abyss.
- Succubus CR 7
- XP 3,200
- CE Medium outsider (chaotic, demon, evil, extraplanar)
- Init +3; Senses darkvision 60 ft., detect good; Perception +21,
- AC 20, touch 13, flat-footed 17 (+3 Dex, +7 natural)
- hp 84 (8d10+40)
- Fort +7, Ref +9, Will +10
- DR 10/cold iron or good; Immune electricity, fire, poison; Resist acid 10, cold 10; SR 18
- Speed 30 ft., fly 50 ft. (average)
- Melee 2 claws +11 (1d6+1)
- Special Attacks: energy drain, profane gift
Spell-Like Abilities (CL 12th)
- Constant—detect good, tongues
- At will—charm monster (DC 22), detect thoughts (DC 20), ethereal jaunt :*(self plus 50 lbs. of objects only), suggestion (DC 21), greater teleport (self plus 50 lbs. of objects only), vampiric touch
- 1/day—dominate person (DC 23), summon (level 3, 1 babau 50%)
- Str 13, Dex 17, Con 20, Int 18, Wis 14, Cha 27, Base Atk +8; CMB +11; CMD 22
- Feats: Agile Maneuvers, Combat Reflexes, Iron Will, Weapon Finesse
- Skills: Bluff +27, Diplomacy +19, Disguise +19, Escape Artist +11, Fly +14, Intimidate +16, Knowledge (local) +15, Perception +21, Sense Motive +13, Stealth +14; Racial Modifiers +8 Bluff, +8 Perception
- Languages: Abyssal, Celestial, Common, Draconic; tongues, telepathy 100 ft.
- SQ: change shape (alter self, Small or Medium humanoid)
- Environment: any (Abyss)
- Organization: solitary, pair, or harem (3–12)
- Treasure: double
- Energy Drain (Su): A succubus drains energy from a mortal she lures into an act of passion, such as a kiss. An unwilling victim must be grappled before the succubus can use this ability. The succubus's kiss bestows one negative level. The kiss also has the effect of a suggestion spell, asking the victim to accept another act of passion from the succubus. The victim must succeed on a DC 22 Will save to negate the suggestion. The DC is 22 for the Fortitude save to remove a negative level. These save DCs are Charisma-based.
- Profane Gift (Su): Once per day as a full-round action, a succubus may grant a profane gift to a willing humanoid creature by touching it for 1 full round. The target gains a +2 profane bonus to an ability score of his choice. A single creature may have no more than one profane gift from a succubus at a time. As long as the profane gift persists, the succubus can communicate telepathically with the target across any distance (and may use her suggestion spell-like ability through it). A profane gift is removed by dispel evil or dispel chaos. The succubus can remove it as well as a free action (causing 2d6 Charisma drain to the victim, no save).
Among the demon hordes, a succubus can often rise to incredible heights of power through her manipulations and sensual charms, and many a demonic war has raged due to the subtle machinations of such creatures. A succubus is formed from the souls of particularly lustful and rapacious evil mortals.