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Pazuzu

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This entry is in the SuccuWiki for the sake of completeness with the D&D Universe.


In the Dungeons & Dragons fantasy roleplaying game, Pazuzu is a powerful demon prince, called the Prince of the Lower Aerial Kingdoms. He rules the skies above all layers of the Abyss. He is sometimes known as Pazrael or Pazuzeus.

Pazuzu's lair is Torremor, a tangled mass of beams, pinnacles, arches, ladders, and other structures, held together by rope and chain. Torremor is located on the 503rd layer of the Abyss. However, Pazuzu spends most of his time on Pazunia, the 1st layer of the Abyss.


The Demon Lord Pazuzu



Description

In his true form, Pazuzu is a 7' tall well-proportioned humanoid with four wings. His face combines the features of a handsome man and a hawk. His hooked beak is filled with sharp teeth. He has a noble brow, a large head, and glowing red eyes. His avian feet have long, sharp talons. He wields a + 5 anarchic greatsword of speed, and can breathe swarms of locusts and acidic, poisonous clouds.

Pazuzu commands a retinue of six balors, who are known as the Six Wings of Pazuzu and serve as his bodyguards and assassins.

History

Pazuzu is one of the oldest demon lords in the Abyss, as he is one of the few surviving obyrith demon lords. While the Queen of Chaos was in power, Pazuzu remained an independent demon lord. This saved him during the tanar'ri revolt against the Queen of Chaos, as he was not affiliated to her. Following the tanar'ri conquest of the Abyss, Pazuzu was quick to adapt with the change. This has manifested in several ways: While most obyriths, having been conceived out of the Abyss's chaotic will itself, have characteristically bizarre physical appearances, Pazuzu appears as human-like as any tanar'ri. Pazuzu's abilities have changed as well: He can now summon tanar'ri, and the obyrith form of madness ability has changed as well. While most obyriths' visages are so chaotic that merely looking at one causes insanity, Pazuzu's newfound appearance has changed his form of madness into an "Aura of Servile Avians." This ability causes all evil flying creatures to feel an affinity towards Pazuzu, making it hard for them to bring themselves to attack the demon lord.

Goals

Pazuzu is viewed by the denizens of the Abyss with resentment and grudging respect. Unlike most demon lords, he is not interested in conquest of the Abyss. His main concern is winning followers on the Prime Material Plane by tempting or deceiving those of good alignment. He aids any good creature who summons him, in order to tempt him or her to evil. In the Monster Manual II, he is said to be on good terms with daemons (now known as yugoloths) and the dukes of Hell.

Relationships

In the "Demonomicon of Iggwilv" and "Fiendish Codex I: Hordes of the Abyss," Graz'zt is listed as Pazuzu's most notable enemy. Graz'zt alone takes umbrage at Pazuzu's claim to dominion over the skies of the Abyss, though the Prince of Tyrants has never taken action against him beyond the occasional insult. Pazuzu is also opposed by the obscure demon lord Lamashtu, "She Who Erases", the Demon Queen of Monstrous Births and Deformity. She was a former consort of Pazuzu, and is the only being who knows Pazuzu's true name. She betrayed him, and in response he ate her eyes and imprisoned the Queen of Monstrous Births on Torremor, where she has remained ever since.

Cult of Pazuzu

Pazuzu is the lord of all evil flying creatures. His worshippers rarely emerge in societies; usually he is worshipped by lone individuals. His worshippers include Kenku, harpies, gargoyles,manticores, wyverns, and sometimes evil fey or dragons. His temples lie in areas unreachable by those incapable of flight: in wildernesses, atop cliffs, or on mountain peaks.

Cults of Pazuzu are started when someone in desperate need discovers Pazuzu's name and pleads for his help. When someone utters the name "Pazuzu" three consecutive times, the demon lord is telepathically linked to that person for one minute. During that time, Pazuzu is capable of reading the thoughts of whoever he is linked to, in addition to checking whether they are lawful or good. After confirming that whoever said his name isn't endeavoring to capture him on the Material Plane, Pazuzu appears before the speaker. Pazuzu grants the person aid, usually via his wish spell-like ability, and in reply asks that his name be repeated to others. The mortal's miraculous turn of fortune attracts other desperate souls. Pazuzu continues to grant aid when called upon, each time producing more evil results. Eventually the cultists come to depend on him for their success, at which point he reveals his true nature. Those who try to repent are tortured and sacrificed. After a cult has committed its first sacrifice, Pazuzu abandons it and seeks out other prospects. Eventually the cult is destroyed by lawful and good forces; looters discover Pazuzu's name and the cycle's continuance is assured.

Creative origins

The mythological Pazuzu, on who the D&D demon lord is based.

Pazuzu is derived from the Mesopotamian god of the same name.

Pazuzu has appeared in Monster Manual II and the Book of Vile Darkness web enhancement. He is covered in depth in Dragon magazine #329, in the "Demonomicon of Iggwilv" feature, as well as the supplement Fiendish Codex I: Hordes of the Abyss.

References

  • Cagle, Eric. "Ecology of the Kenku." Dragon #329 (Paizo Publishing, 2005).
  • Cook, Monte. "Yet More Archfiends: a Book of Vile Darkness Web Enhancement" (Wizards of the Coast, 2002). Available online
  • Gygax, Gary. The Lost Caverns of Tsojcanth (TSR, 1982).
    • Gygax, Gary. Monster Manual II (TSR, 1983).
  • Jacobs, James. "The Demonimicon of Iggwilv: Pazuzu." Dragon #329 (Paizo Publishing, 2005).
  • Sargent, Carl. Iuz the Evil (TSR, 1993).
  • Smith, Lester W, and Wolfgang Baur. Planes of Chaos (TSR, 1994).